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Posts Tagged ‘content creation tools’

Open Source for 3D Engines

July 5th, 2009 No comments

Within 15 years or so 3D Engines will have reached a point where they are indistinguishable from actual reality. At this time several business models are at risk. Hollywood will see the commoditization of entertainment blockbusters and the infrastructure itself, a 3D engine, will also see standardization. I agree with Richard Stallman in that I do fundementally believe that software should be free. But what is software? Traditionally it is seen as source-code. But its name is evident. It is an encoding of effort into a machine-specific ability. Programmers encode 3D engines, artists encode models, authors encode content. What has seen the first advance into Free is code but other forms of encoding effort will begin to appear as the ecosystem matures. Machinima with a completely realistic output paired with free graphics and sounds and other community developed content will be within reach of any individual with a personal computer. Where I disagree with Mr. Stallman is that I believe that while it is inevitable that Free will eventually win and individuals can use a “stone-soup” analogy to further develop common goals it is not immoral to receive compensation for effort expended in a specific case. This could mean that an artist accepts a bounty and creates a specific piece of content for an entity. The summation of this paragraph is that Free is inevitable but at the same time I’d like to buy some beer.

What Open Source represents is giving your little bit to get a lot in return or the “Stone Soup” analogy. What will enable Open to flourish is creating a finer granularity of effort. In the above example Hollywood studios organize vast pools of talent to create a singular work under wraps until completion. Consider when content creation tools have reached reality. The Open future is many artists creating code, character models, voice profiles, scripts, props and everything in between. The Bazaar will allow us all to remix these building blocks into something greater than we could achieve individually. And your entertainment will be rendered in real-time according to your rig’s abilities. All effort that ends up as bits will become a commodity when Open Methods are applied. It is simply a matter of time, different for each niche, until this reality occurs. This does not rule out wealth (potential) however as to get non-virtual things done you will still need that.